PlayStation

In recent years, a new form of escapism has emerged among the world’s wealthiest celebrities and innovators: the aspiration to venture beyond Earth’s atmosphere. For figures like Hideo Kojima, a master storyteller known for bending reality and exploring complex narratives, this desire to reach the cosmos raises profound questions. While the romanticism of space beckons,
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The gaming community is buzzing with anticipation as CD Projekt Red (CDPR) progresses with The Witcher 4. However, a recent discussion with Jan Hermanowicz, CDPR’s engineering production manager, has illuminated a critical distinction that every gamer should understand: the separation between a tech demo and the final product. The showcase during the State of Unreal
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In the world of video games, the term “open world” often conjures up images of vast landscapes stretching endlessly, filled with sprawling cities and expansive fields. However, Techland’s upcoming release, Dying Light: The Beast, flips this notion on its head with a singular emphasis on quality over quantity. According to franchise director Tymon Smektala, the
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In a world filled with chaotic racing games that often prioritize item-driven mayhem over pure skill, *Sonic Racing: CrossWorlds* breaks the mold by emphasizing an untainted, item-free racing experience. This ambitious endeavor, spearheaded by the collaborative efforts of the Sonic team and Sega Arcade Racing developers, aims to strip the game down to its essential
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In the competitive landscape of video game development, pursuing perfection is not just an ambition; it’s a necessity, especially for established franchises like “Dying Light.” Tymon Smektala, the franchise director, recently shared insights with GamesRadar+ that reveal the thoughtful philosophy behind the development of its latest installment, “Dying Light: The Beast.” Techland is acutely aware
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