PlayStation

In Ubisoft’s latest installment of the Assassin’s Creed series, Shadows, the development team has effectively harnessed the dual-protagonist gameplay model to create two distinct character experiences. Director Charles Benoit provided insight into the innovative combat mechanics that differentiate protagonists Yasuke and Naoe, each offering a unique twist on the foundational fighting style. This differentiation caters
0 Comments
In the early 2000s, the gaming landscape was evolving rapidly, and a new contender was emerging: Microsoft with its Xbox console. The introduction of the Xbox posed a significant threat to Sony’s PlayStation, which had dominated the market with its innovative games and technology. Chris Deering, the former president of Sony Computer Entertainment Europe, candidly
0 Comments
The resurgence of interest in role-playing games (RPGs) often brings with it the joy of nostalgia, yet few titles have stirred the gaming community quite like Baldur’s Gate 3. This monumental release from Larian Studios has sparked dynamic conversations about not only its gameplay but also the flourishing careers of its cast members. Jennifer English,
0 Comments
The Like a Dragon series, previously known as the Yakuza series, has solidified its reputation for delivering immersive and intricately designed games. In a recent interview, Yutaka Ito, the series’ technical director, offered a fascinating glimpse into the development dynamics that enable this franchise to flourish. One of the key aspects highlighted is the structured
0 Comments
As PlayStation commemorates the 30th anniversary of its pioneering console, it prompts a deeper reflection on the early chaos and creativity that characterized its formation. Interviews with key figures from the nascent days of PlayStation, such as former Sony Interactive Entertainment America president Shawn Layden, reveal just how little direction the team had when they
0 Comments