In the world of video game development, certain names shine brightly while others operate behind the scenes. One such name is Tose, a Japanese support studio that’s been an integral part of the gaming landscape for over 45 years, yet remains relatively obscure. Founded in 1979, Tose has been involved in the creation of a
PlayStation
Eric “ConcernedApe” Barone has dedicated over a decade to developing Stardew Valley, a farming simulator that has captivated millions of players around the world. His unwavering passion for this indie game is evident, as he describes it as a project he may continue nurturing for decades to come. Even with the announcement of his new
Vampires have long held a place in popular culture, capturing the imaginations of audiences across generations. The forthcoming game, The Blood of Dawnwalker, developed by former CD Projekt Red developers under the banner of Rebel Wolves, is rekindling that fascination with a unique spin on the traditional vampire narrative. What sets this upcoming title apart
Rebel Wolves, an indie studio established by Konrad Tomaszkiewicz—formerly the director of The Witcher 3—has announced its highly anticipated debut project, Blood of Dawnwalker. This venture marks a fresh start for Tomaszkiewicz and his team, composed of talents from the renowned studio CD Projekt Red (CDPR). The decision to branch out into independent development was
FromSoftware, the renowned studio behind hit titles like *Elden Ring* and *Bloodborne*, operates under the umbrella of Kadokawa, a company with an extensive portfolio that encompasses video games, anime, and manga. In a bold strategic move, Sony has recently cemented its place as Kadokawa’s largest shareholder—a partnership that aims to amplify the reach and influence
Marvel Rivals is not just another entry into the crowded marketplace of competitive gaming. With its rich universe based on beloved Marvel characters, the game has garnered attention for its innovative mechanics and engaging gameplay. However, one aspect that has caught the attention of many players is the integration with Twitch—a move that aims to
As a child of the late 20th century, I remember when the price of video games hovered around a modest $40. Fast forward to today, and we find ourselves on the brink of a pricing revolution, with discussions swirling around the possibility of games like Grand Theft Auto 6 fetching a staggering $100 price tag.
In the realm of video games, the community thrives on speculation and the thrill of potential releases. For Hollow Knight: Silksong, this phenomenon has reached a fever pitch. Recent events surrounding a developer’s social media activity gave rise to hope among fans, suggesting that new information might be revealed soon. However, the anticipated clues turned
In the vibrant world of gaming, fanart serves as a significant form of expression, allowing fans to engage creatively with characters and narratives they adore. However, the relationship between developers and artists can sometimes be fraught with tension, particularly when art veers into controversial territories. Koei Tecmo, the publisher behind the popular “Dead or Alive”
The gaming community was electrified recently with the launch of Path of Building 2, an unofficial build simulator for the highly anticipated Path of Exile 2. Developed by LocalIdentity, this tool has sent ripples of enthusiasm throughout the player base, many referring to it as the “official launch of the game.” For those unfamiliar with