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Hideo Kojima, revered game designer and the creative force behind masterpieces like *Metal Gear Solid* and *Death Stranding*, continues to push the boundaries of storytelling and gameplay. His recent musings on his radio show, KOJI10, showcased a blend of audacity and imagination that is characteristic of his work. Among the many ideas discussed, one particularly
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In a digital world where every element of a game is meticulously dissected and analyzed, it’s easy to overlook the delightful surprises that once accompanied our favorite titles. The early gaming landscape, particularly in the 1980s, was replete with charm and whimsical curiosities, especially from pioneering companies like Infocom. Known for their innovative text adventures,
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In an age where parental expectations soar, particularly in creative ventures, it’s refreshing to come across an inspiring project that completely redefines the boundaries of artistic expression. Enter Artur Latkovsky, a game developer whose ambitious undertaking, “Odd Dorable,” showcases the unfiltered artistic vision of his four-year-old daughter. This venture does not simply rest on the
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In the dynamic world of gaming, staying ahead of the curve can feel like a rollercoaster ride. Each week unveils a fresh batch of titles, some of which promise to elevate our gaming experiences while others may flounder in familiar territory. This week’s lineup showcases a diverse spectrum of games that may redefine genres or
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In the vast, unforgiving expanse of Arrakis, commonly known as Dune, the primary elements are not merely scenery—they are existential threats. One would think that traversing this coarse and abrasive landscape would be grueling enough, but the added peril of sandstorms furthers the potential for disaster. In “Dune: Awakening,” Funcom not only encapsulates this gritty
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