PC

The recent turbulence within Striking Distance Studios has stirred considerable conversation in the gaming community. The studio, known for its chilling horror title, The Callisto Protocol, found itself grappling with significant layoffs, echoing a broader concern about the stability of jobs in the gaming industry. Former concept art director, Jesse Lee, took to LinkedIn to
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The gaming industry, like many other sectors, is not immune to the tumultuous winds of corporate restructuring. Recently, Chinese gaming conglomerate NetEase sparked anxiety among its international studios by announcing significant job cuts and potential closures. Insiders from various sources, including Bloomberg and Game File, offer insight into this unsettling trend, indicating a major overhaul
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In a surprising move that has gamers buzzing with excitement, Innersloth and Schell Games have revealed a 3D version of their hit social deduction game, Among Us. Initially designed for a VR experience, this newly announced adaptation promises to engage players in a familiar yet entirely different way. While this decision may leave Meta Quest
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In a significant development for the gaming community, Team Jade and TiMi Studio Group have introduced a new co-op campaign for their multiplayer shooter, Delta Force, which made its debut in 2024. This marks the first installment in the Delta Force series since 2004, promising a nostalgic yet fresh experience for fans of the franchise.
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In the ever-expanding universe of indie video games, Withering Realms emerges as a captivating sequel to its predecessor, Withering Rooms. Last year, players were introduced to a nightmarish yet enthralling experience that ingeniously blended Metroidvania mechanics with the fantasy of wielding witchcraft. Withering Rooms allowed gamers to step into the shoes of a witch on
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The realm of Monster Hunter has consistently captivated players with its rich ecosystems and fascinating, fearsome creatures. With the recent release of **Monster Hunter Wilds**, Capcom has elected to refine the existing weaponry, rather than introduce an influx of new weapon classes. This cautious approach raises poignant questions about innovation in game design and player
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